Director: Martin Kellogg

Genre: Fighting

Platform: Windows

Game Engine: Unity


KOTH is a multiplayer fighting game built around a rotation mechanic - the game automatically determines who should be handed the controller when someone gets out. This mechanic, combined with its goofy playstyle and many "features" which are only accessible in, let's say, non-obvious, ways, makes KOTH a solid choice for any large group that's looking for a laugh. Also it's why Martin is no longer allowed to direct projects. :D


Xbox controller

left stick - move

X - throw cube (short range)

Y - jump

B - throw wrench (long range)

A - melee cube

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